Project Management:

The “Project Management” curriculum is a research-based teaching system developed by Matris Robotic to help students learn science and mathematics concepts through hands-on, practical application.

Students engage with multidisciplinary projects such as Smart City, London Bridge, and Amuzment Park, choosing their preferred designs to build, test, and deploy. Each project is broken down into smaller sub-projects, with students taking on specific roles that involve troubleshooting, monitoring, and collaboration.

Throughout the process, students gain experience in project planning, time management, and teamwork, while also exploring and researching the scientific and mathematical concepts needed to successfully complete their projects.  Some examples are:

London Tower Bridge:

Be inspired by the iconic London Bridge in this unique STEAM workshop.

Students combine robotics, AI & Coding, and art to design and build their own interactive bridge masterpiece, blending creativity with engineering.

We offer a wide range of hands-on, engaging workshops designed to inspire creativity and build real-world skills in robotics, coding, electronics, and design.

Each session can be engaged to your school’s needs, from one-off workshops to multi-day programmes or termly clubs.

London Bridge
Soccer Robot: matris robotic

Footbalist Robot:

Students design, build, and program their own soccer-playing robots. They develop robotics skills while working in teams and participating in friendly competitions. In our football robot programme, students design and program robots inspired by FIFA World Cup 2026™ and famous London football clubs such as Arsenal F.C., Chelsea F.C., Tottenham Hotspur F.C., West Ham United F.C., Crystal Palace F.C., Fulham F.C., Brentford F.C., Queens Park Rangers F.C., Millwall F.C., Charlton Athletic F.C., combining sport, coding, and robotics into an engaging STEM experience. The program encourages problem-solving, creativity, and collaboration in a fun and supportive environment.

Playground:

Students explore robotics, coding, electronics, art, and project management through hands-on activities. The curriculum culminates in project delivery, where students present their final versions and reflect on their learning journey all while having fun and applying their skills in real-world scenarios.

They work together in teams to complete engaging challenges. The program encourages creativity, problem-solving, and teamwork. All activities take place in a supportive and fun learning environment. Interested in studying more on STEM benefits, Click on Me!

Smart City

We inspire Central London, make a smart city with AI. Then combine robotics, electronics, coding, and art skills. In this workshop, we will follow several purposes:

1_ Improving the creativity of students by discussing several solutions for a project

2_ Enhancing project management skills (The project is divided into small pieces and students do them step-by-step)

3_ Improving teamwork skills

4 _ Improving STEAM skills STEAM consists of Science, Technology, Engineering, Art, and Mathematics.

Science: Learning basic physical concepts such as voltage and current. Technology: Introducing light sensors and their application in this project. Engineering: Learning how to make electronic circuits Art: Designing an architectural model of a smart city. Mathematics: Using basic mathematics concepts such as common fractions in the project. The aim of this workshop is to get practical insight into science and technology, teamwork, troubleshooting, and project management.

Project-management
keyboard_arrow_up